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Description
SetTransform is used to set a single transform on hierarchy.
Note: For Controls when setting the initial transform this node actually sets the Control's offset transform and resets the local values to (0, 0, 0). SetTranslation is used to set a single translation on hierarchy. SetRotation is used to set a single rotation on hierarchy.
Information
| Plugin | ControlRig |
| Category | Transforms |
| Tags | Set Transform,SetBoneTransform,SetControlTransform,SetInitialTransform,SetSpaceTransform,Set Translation,SetBoneTranslation,SetControlTranslation,SetInitialTranslation,SetSpaceTranslation,SetBoneLocation,SetControlLocation,SetInitialLocation,SetSpaceLocation,SetBonePosition,SetControlPosition,SetInitialPosition,SetSpacePosition,SetTranslation,SetLocation,SetPosition,Set Rotation,SetBoneRotation,SetControlRotation,SetInitialRotation,SetSpaceRotation,SetBoneOrientation,SetControlOrientation,SetInitialOrientation,SetSpaceOrientation,SetRotation,SetOrientation |
IO
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| ExecutePin | This property is used to chain multiple mutable units together | Execute Context |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Item | The item to set the transform for | Rig Element Key |
(Type=Bone,Name="") |
| Space | Defines if the transform should be set in local or global space | Rig VMTransform Space |
GlobalSpace |
| bInitial | Defines if the transform should be set as current (false) or initial (true). Initial transforms for bones and other elements in the hierarchy represent the reference pose's value. | bool |
False |
| Value | The new transform of the given item | Quat Transform Vector |
(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000)) |
| Weight | Defines how much the change will be applied | float |
1.000000 |
| bPropagateToChildren | If set to true children of affected items in the hierarchy will follow the transform change - otherwise only the parent will move. | bool |
True |