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Description
Discards any existing collision data and replaces it with a box based on the joint positions. Note that this must be called before the physics solver is instantiated/stepped.
Information
| Plugin | ControlRigPhysics |
| Category | RigPhysics |
| Tags | Physics |
| Type | FRigUnit_HierarchyAutoCalculateCollision |
IO
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| ExecutePin | This property is used to chain multiple mutable units together | Execute Context |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| PhysicsBodyComponentKey | The Physics Body to be updated | Rig Component Key | (ElementKey=(Type=Bone,Name=""),Name="PhysicsBody") |
| MinAspectRatio | For boxes: The minimum box extent, as a proportion of the maximum box extent. For capsules: The minimum radius, as a proportion of the length (not including the radius) | float | 0.250000 |
| MinSize | For boxes: The minimum side length. For capsules: The minimum radius | float | 0.000000 |