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Unreal Engine C++ API Reference > Runtime > MovieSceneCapture > Protocols
References
Module | MovieSceneCapture |
Header | /Engine/Source/Runtime/MovieSceneCapture/Public/Protocols/UserDefinedCaptureProtocol.h |
Include | #include "Protocols/UserDefinedCaptureProtocol.h" |
Syntax
struct FCapturedPixelsID
Remarks
Structure used as an identifier for a particular buffer within a capture.
Variables
Type | Name | Description | |
---|---|---|---|
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TMap< FName, FName > | Identifiers | Map of identifiers to their values for this ID. |