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Unreal Engine C++ API Reference > Runtime > MovieSceneCapture > Protocols
References
Module | MovieSceneCapture |
Header | /Engine/Source/Runtime/MovieSceneCapture/Public/Protocols/CompositionGraphCaptureProtocol.h |
Include | #include "Protocols/CompositionGraphCaptureProtocol.h" |
Syntax
struct FCompositionGraphCapturePasses
Remarks
HCGM_Linear gets remapped to DCIP3_D65 internally static_assert(HCGM_Linear == (int32)EDisplayColorGamut::DCIP3_D65, "EHDRCaptureGamut and EDisplayColorGamut not matching")