Navigation
Unreal Engine C++ API Reference > Runtime > MovieSceneCapture > Protocols
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMovieSceneCaptureProtocolBase
- UMovieSceneAudioCaptureProtocolBase
- UNullAudioCaptureProtocol
References
Module | MovieSceneCapture |
Header | /Engine/Source/Runtime/MovieSceneCapture/Public/Protocols/AudioCaptureProtocol.h |
Include | #include "Protocols/AudioCaptureProtocol.h" |
Syntax
class UNullAudioCaptureProtocol : public UMovieSceneAudioCaptureProtocolBase
Remarks
This is a null audio capture implementation which skips capturing audio. The MovieSceneCapture is explicitly aware of this type and will skip processing an audio pass if this is specified.