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Unreal Engine C++ API Reference > Runtime
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Classes
Type | Name | Description | |
---|---|---|---|
FMediaMetadataItemBPT | |||
FMediaMetadataItemsBPT | |||
FMediaPlayerProxy | Proxy implementation for Metasound integration | ||
FMediaSoundComponentSpectralData | |||
FMediaSoundGenerator | Class implements an ISoundGenerator to feed decoded audio to audio renderering async tasks. | ||
FMediaSourceCacheSettings | Cache settings to pass to the player. | ||
FMediaTextureTracker | Tracks which media textures are used by which objects. | ||
FMediaTextureTrackerObject | Holds info on a single object. | ||
FOnMediaPlayerMediaEvent | Multicast delegate that is invoked when a media event occurred in the player. | ||
FOnMediaPlayerMediaOpened | Multicast delegate that is invoked when a media player's media has been opened. | ||
FOnMediaPlayerMediaOpenFailed | Multicast delegate that is invoked when a media player's media has failed to open. | ||
IMediaAssetsModule | Interface for the MediaAssets module. | ||
IMediaPlayerProxyInterface | |||
IMediaSourceRendererInterface | |||
UBaseMediaSource | Base class for concrete media sources. | ||
UFileMediaSource | |||
UMediaComponent | |||
UMediaPlayer | Implements a media player asset that can play movies and other media sources. | ||
UMediaPlayerProxyInterface | The proxy object provides a higher level of insight/control than just the media player. | ||
UMediaPlaylist | Implements a media play list. | ||
UMediaSoundComponent | Implements a sound component for playing a media player's audio output. | ||
UMediaSource | Abstract base class for media sources. | ||
UMediaSourceRendererInterface | Interface for an object that can render a media source to a texture. | ||
UMediaTexture | Implements a texture asset for rendering video tracks from UMediaPlayer assets. | ||
UMediaTimeStampInfo | |||
UPlatformMediaSource | A media source that selects other media sources based on target platform. | ||
UStreamMediaSource | |||
UTimeSynchronizableMediaSource | Base class for media sources that can be synchronized with the engine's timecode. |
Functions
Type | Name | Description | |
---|---|---|---|
FName | TimeSynchronizableMedia::AutoDetect
(
"AutoDetect" |
||
FName | TimeSynchronizableMedia::FrameDelay
(
"FrameDelay" |
||
FName | TimeSynchronizableMedia::TimeDelay
(
"TimeDelay" |
||
FName | TimeSynchronizableMedia::UseTimeSynchronizatioOption
(
"UseTimeSynchronization" |
Name of bUseTimeSynchronization media option. |