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Unreal Engine C++ API Reference > Runtime > MediaAssets
References
Module | MediaAssets |
Header | /Engine/Source/Runtime/MediaAssets/Public/MediaSource.h |
Include | #include "MediaSource.h" |
Syntax
struct FMediaSourceCacheSettings
Remarks
Cache settings to pass to the player.
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bOverride | Override the default cache settings. Currently only the ImgMedia player supports these settings. |
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float | TimeToLookAhead | The cache will fill up with frames that are up to this time from the current time. |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator!=
(
const FMediaSourceCacheSettings& Other |
|
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bool | operator==
(
const FMediaSourceCacheSettings& Other |