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Unreal Engine C++ API Reference > Runtime > MediaAssets
References
Module | MediaAssets |
Header | /Engine/Source/Runtime/MediaAssets/Public/MediaTextureTracker.h |
Include | #include "MediaTextureTracker.h" |
Syntax
struct FMediaTextureTrackerObject
Remarks
Holds info on a single object.
Variables
Type | Name | Description | |
---|---|---|---|
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FVector2D | MeshRange | Arc size in degrees used for visible tiles calculations, specific to the sphere. |
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int32 | MipLevelToUpscale | Mip level to upscale into lower quality mips. |
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float | MipMapLODBias | LOD bias for the mipmap level. |
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TWeakObjectPtr< class AActor > | Object | Actor that is using our img sequence. |
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EMediaTextureVisibleMipsTiles | VisibleMipsTilesCalculations | Specify type of mesh used for visible mips and tiles calculations. |