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Unreal Engine C++ API Reference > Runtime > MediaAssets
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMediaSource
- UPlatformMediaSource
References
Module | MediaAssets |
Header | /Engine/Source/Runtime/MediaAssets/Public/PlatformMediaSource.h |
Include | #include "PlatformMediaSource.h" |
Syntax
class UPlatformMediaSource : public UMediaSource
Remarks
A media source that selects other media sources based on target platform.
Use this asset to override media sources on a per-platform basis.
Variables
Type | Name | Description | |
---|---|---|---|
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TMap< FString, TObjectPtr< UMediaSource > > | PlatformMediaSources | Media sources per platform. |
Overridden from UMediaSource
Type | Name | Description | |
---|---|---|---|
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FString | GetUrl () |
Get the media source's URL string (must be implemented in child classes). |
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bool | Validate () |
Validate the media source settings (must be implemented in child classes). |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | Handles reading, writing, and reference collecting using FArchive. |
Overridden from IMediaOptions
Type | Name | Description | |
---|---|---|---|
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FName | Get the name of the desired native player. | |
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bool | GetMediaOption
(
const FName& Key, |
Get a Boolean media option. |
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double | GetMediaOption
(
const FName& Key, |
Get a double precision floating point media option. |
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int64 | GetMediaOption
(
const FName& Key, |
Get a signed integer media option. |
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FString | GetMediaOption
(
const FName& Key, |
Get a string media option. |
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FText | GetMediaOption
(
const FName& Key, |
Get a localized text media option. |
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bool | HasMediaOption
(
const FName& Key |
Check whether the specified option is set. |
Deprecated Functions
Type | Name | Description | |
---|---|---|---|
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PRAGMA_DISABLE_DEPRECATION_WARNINGSvoid | PreSave
(
const ITargetPlatform* TargetPlatform |
Use version that takes FObjectPreSaveContext instead. |
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void | PreSave
(
FObjectPreSaveContext ObjectSaveContext |
Use version that takes FObjectPreSaveContext instead. |