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Unreal Engine C++ API Reference > Runtime > MediaAssets
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMediaSource
- UBaseMediaSource
- UStreamMediaSource
References
Module | MediaAssets |
Header | /Engine/Source/Runtime/MediaAssets/Public/StreamMediaSource.h |
Include | #include "StreamMediaSource.h" |
Syntax
class UStreamMediaSource : public UBaseMediaSource
Variables
Type | Name | Description | |
---|---|---|---|
FString | StreamUrl | The URL to the media stream to be played. |
Overridden from UMediaSource
Type | Name | Description | |
---|---|---|---|
FString | GetUrl () |
Get the media source's URL string (must be implemented in child classes). | |
bool | Validate () |
Validate the media source settings (must be implemented in child classes). |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |