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Unreal Engine C++ API Reference > Runtime > MediaAssets
References
Module | MediaAssets |
Header | /Engine/Source/Runtime/MediaAssets/Public/TimeSynchronizableMediaSource.h |
Include | #include "TimeSynchronizableMediaSource.h" |
namespace TimeSynchronizableMedia
{
static FName TimeSynchronizableMedia&58;&58;UseTimeSynchronizatioOption
&40;
"UseTimeSynchronization"
&41;
}
Remarks
Name of bUseTimeSynchronization media option.