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Unreal Engine C++ API Reference > Runtime > Engine
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Classes
Type | Name | Description | |
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FBodySetupShapeIterator | Helper struct for iterating over shapes in a body setup. | |
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FConstraintBrokenDelegateData | ||
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FGenericGeomPhysicsInterfaceUsingSpatialAcceleration | ||
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FGenericPhysicsInterface | ||
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FGenericRaycastPhysicsInterfaceUsingSpatialAcceleration | ||
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FGeometryAddParams | ||
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FNetworkPhysicsCallback | Network physics rewind callback to manage all the sim callbacks rewind functionalities | |
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FNetworkPhysicsDatas | Base network physics datas that will be used by physics | |
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FPhysicalMaterialMaskParams | ||
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FPhysicsDebugMode | ||
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FPhysicsFilterBuilder | ||
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FPhysScene_Base | ||
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FSimpleSuspension | ||
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FSimpleSuspensionHelpers | ||
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FSimpleSuspensionParams | ||
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FSimpleSuspensionSpringParams | ||
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FSimpleSuspensionState | ||
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FSimulationScratchBuffer2 | Buffers used as scratch space for PhysX to avoid allocations during simulation | |
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IPhysicsReplicationFactory | Interface for the creation of customized physics replication. | |
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TNetRewindHistory | Templated datas history holding a datas buffer | |
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UAsyncPhysicsData | The base class for async physics data. | |
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UAsyncPhysicsInputComponent | ||
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UNetworkPhysicsComponent | Network physics component that will be attached to any player controller | |
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UNetworkPhysicsSystem | Network physics manager to initialize datas required for rewind/resim |