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| Type | Name | Description | |
|---|---|---|---|
| FBodySetupShapeIterator | Helper struct for iterating over shapes in a body setup. | ||
| FConstraintBrokenDelegateData | |||
| FGenericGeomPhysicsInterfaceUsingSpatialAcceleration | |||
| FGenericPhysicsInterface | |||
| FGenericRaycastPhysicsInterfaceUsingSpatialAcceleration | |||
| FGeometryAddParams | |||
| FNetworkPhysicsCallback | Network physics rewind callback to manage all the sim callbacks rewind functionalities | ||
| FNetworkPhysicsDatas | Base network physics datas that will be used by physics | ||
| FPhysicalMaterialMaskParams | |||
| FPhysicsDebugMode | |||
| FPhysicsFilterBuilder | |||
| FPhysScene_Base | |||
| FSimpleSuspension | |||
| FSimpleSuspensionHelpers | |||
| FSimpleSuspensionParams | |||
| FSimpleSuspensionSpringParams | |||
| FSimpleSuspensionState | |||
| FSimulationScratchBuffer2 | Buffers used as scratch space for PhysX to avoid allocations during simulation | ||
| IPhysicsReplicationFactory | Interface for the creation of customized physics replication. | ||
| TNetRewindHistory | Templated datas history holding a datas buffer | ||
| UAsyncPhysicsData | The base class for async physics data. | ||
| UAsyncPhysicsInputComponent | |||
| UNetworkPhysicsComponent | Network physics component that will be attached to any player controller | ||
| UNetworkPhysicsSystem | Network physics manager to initialize datas required for rewind/resim |