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Unreal Engine C++ API Reference > Runtime > Engine > Physics
Classes
Type | Name | Description | |
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FBreakEventSignature | ||
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FChaosBreakEvent | ||
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FChaosCrumblingEvent | ||
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FChaosRemovalEvent | ||
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FCollisionChaosEvent | ||
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FCollisionChaosEventBodyInfo | ||
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FCollisionEventSignature | ||
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FConstraintBrokenDelegateWrapper | ||
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FCrumblingEventSignature | ||
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FPhysicsUserData_Chaos | Note: this must match the enum EChaosUserDataType in PhysicsInterfaceTypesCore. | |
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FPhysInterface_Chaos | ||
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FPhysScene_Chaos | Low level Chaos scene used when building custom simulations that don't exist in the main world physics scene. | |
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FPlasticDeformationDelegateWrapper | ||
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FRemovalEventSignature | ||
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FScopedSceneLock_Chaos | ||
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FScopedSceneReadLock | Needed by low level SQ calls. | |
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ISpatialAcceleration | ||
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TArrayCollectionArray | ||
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TRawEventHandler | Instance event handler | |
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UChaosEventRelay | An object managing events | |
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UPhysicsThreadLibrary |
Functions
Type | Name | Description | |
---|---|---|---|
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FQueryFilterData | ChaosInterface::MakeQueryFilterData
(
const FCollisionFilterData& FilterData, |