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Unreal Engine C++ API Reference > Runtime > Engine > Physics
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Physics/PhysicsFiltering.h |
Include | #include "Physics/PhysicsFiltering.h" |
Syntax
struct FPhysicsFilterBuilder
Constructors
Type | Name | Description | |
---|---|---|---|
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FPhysicsFilterBuilder
(
TEnumAsByte< enum ECollisionChannel > InObjectType, |
Functions
Type | Name | Description | |
---|---|---|---|
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void | ConditionalSetFlags
(
EPhysXFilterDataFlags Flag, |
|
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void | GetCombinedData
(
uint32& OutBlockingBits, |
|
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void | GetQueryData
(
uint32 ActorID, |
|
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void | GetSimData
(
uint32 BodyIndex, |