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Unreal Engine C++ API Reference > Runtime > Engine > Physics
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Physics/SimpleSuspension.h |
Include | #include "Physics/SimpleSuspension.h" |
Syntax
struct FSimpleSuspensionState
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< bool > | SpringContacts | |
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TArray< float > | SpringDisplacements | |
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TArray< float > | SpringForces | |
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FVector | TotalForce | |
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FVector | TotalTorqueRad | |
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FVector | WorldCenterOfMass | |
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TArray< FVector > | WorldSpringOrigins | |
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FVector | WorldSuspensionNormal |
Constructors
Type | Name | Description | |
---|---|---|---|
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