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Unreal Engine C++ API Reference > Runtime > Engine > Physics
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Physics/PhysScene.h |
Include | #include "Physics/PhysScene.h" |
Syntax
template<typename ImplType>
class FPhysScene_Base
Functions
Type | Name | Description | |
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void | AddForceFunction
(
TFunction< void(typename ImplType::DataType&, const float, const int32)> ForceFunction |
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void | AddPBDConstraintFunction
(
TFunction< void(typename ImplType::DataType&, const float)> ConstraintFunction |
|
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ImplType & | GetImpl () |
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const ImplType & | GetImpl () |
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void | Init () |
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void | SetCreateBodiesFunction
(
TFunction< void(typename ImplType::DataType&)> CreateBodies |
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void | ||
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void | SetEndFrameFunction
(
TFunction< void(const float)> EndFrame |
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void | SetKinematicUpdateFunction
(
TFunction< void(typename ImplType::DataType&, const float, const float, const int32)> KinematicUpda... |
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void | SetParameterUpdateFunction
(
TFunction< void(typename ImplType::DataType&, const float, const int32)> ParameterUpdate |
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void | SetStartFrameFunction
(
TFunction< void(const float)> StartFrame |
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void | Tick
(
float InDeltaSeconds |