Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Physics
Inheritance Hierarchy
- FNetworkPhysicsDatas
- FNetworkVehicleInputs
- FNetworkVehicleStates
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsComponent.h |
| Include | #include "Physics/NetworkPhysicsComponent.h" |
Syntax
struct FNetworkPhysicsDatas
Remarks
Base network physics datas that will be used by physics
Variables
| Type | Name | Description | |
|---|---|---|---|
| int32 | InputFrame | Input frame used to generate the network datas. | |
| int32 | LocalFrame | Local frame at which this datas has been generated. | |
| int32 | ServerFrame | Server frame at which this datas has been generated. | |
| friend | UNetworkPhysicsComponent |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | ApplyDatas
(
UActorComponent* NetworkComponent |
Apply the datas from onto the network physics component. | |
| void | BuildDatas
(
const UActorComponent* NetworkComponent |
Build the datas from the network physics component. | |
| void | SerializeFrames
(
FArchive& Ar |
Serialize the datas into/from the archive. |