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Unreal Engine C++ API Reference > Runtime > Engine > Physics
Inheritance Hierarchy
- TSharedFromThis
- FGCObject
- FEditorCommonDrawHelper
- FLegacyEdModeWidgetHelper
- FEdMode
- FPhysicsDebugMode
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Physics/PhysicsDebugMode.h |
Include | #include "Physics/PhysicsDebugMode.h" |
Syntax
class FPhysicsDebugMode : public FEdMode
Constructors
Type | Name | Description | |
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Destructors
Type | Name | Description | |
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Overridden from FEdMode
Type | Name | Description | |
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void | Enter () |
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void | Exit () |
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bool | FrustumSelect
(
const FConvexVolume& InFrustum, |
Lets each mode/tool handle frustum selection in its own way. |
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void | Initialize () |
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bool | InputAxis
(
FEditorViewportClient* ViewportClient, |
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bool | InputKey
(
FEditorViewportClient* ViewportClient, |
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bool | IsCompatibleWith
(
FEditorModeID OtherModeID |
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void | PostUndo () |
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void | Tick
(
FEditorViewportClient* ViewportClient, |
Overridden from FGCObject
Type | Name | Description | |
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void | AddReferencedObjects
(
FReferenceCollector& Collector |
Pure virtual that must be overloaded by the inheriting class. |
Overridden from FLegacyEdModeWidgetHelper
Type | Name | Description | |
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bool | InputDelta
(
FEditorViewportClient* ViewportClient, |
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void | Render
(
const FSceneView* View, |
Draws translucent polygons on brushes and volumes. |
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bool |