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Unreal Engine C++ API Reference > Runtime > Engine > Physics
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Physics/PhysicsInterfaceTypes.h |
Include | #include "Physics/PhysicsInterfaceTypes.h" |
Syntax
struct FGeometryAddParams
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bDoubleSided | |
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TArrayView< TSharedPtr< Chaos::FTriangleMeshImplicitObject, ESPMode::ThreadSafe > > | ChaosTriMeshes | |
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FBodyCollisionData | CollisionData | |
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ECollisionTraceFlag | CollisionTraceType | |
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TArrayView< FPhysicalMaterialMaskParams > | ComplexMaterialMasks | |
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TArrayView< UPhysicalMaterial * > | ComplexMaterials | |
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FKAggregateGeom * | Geometry | |
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FTransform | LocalTransform | |
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FVector | Scale | |
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UPhysicalMaterial * | SimpleMaterial | |
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FTransform | WorldTransform |