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Classes
| Type | Name | Description | |
|---|---|---|---|
| AEmitter | |||
| AEmitterCameraLensEffectBase | |||
| AParticleEventManager | |||
| FAccumulatedParticlePerfStats | Utility class for accumulating many frames worth of stats data. | ||
| FAccumulatedParticlePerfStats_GPU | |||
| FAccumulatedParticlePerfStats_GT | |||
| FAccumulatedParticlePerfStats_RT | |||
| FFXBudget | |||
| FFXSystemSpawnParameters | Parameters controlling the spawning behavior of FX systems via the SpawnSystemAtLocation and SpawnSystemAttached. | ||
| FFXTimeData | Timing data for various parts of FX work. | ||
| FLODSoloTrack | Temporary array for tracking 'solo' emitter mode. Entry will be true if emitter was enabled | ||
| FNamedEmitterMaterial | |||
| FOnSystemFinished | Called when the particle system is done. | ||
| FParticleBurst | |||
| FParticleBurstSignature | Fires when a particle system bursts | ||
| FParticleCurvePair | |||
| FParticleDeathSignature | Fires when a particle dies | ||
| FParticleEmitterReplayFrame | |||
| FParticleEventBurstData | Particle burst event data. | ||
| FParticleEventCollideData | Collision particle event data. | ||
| FParticleEventData | The base class for all particle event data. | ||
| FParticleEventDeathData | Killed particle event data. | ||
| FParticleEventKismetData | Kismet particle event data. | ||
| FParticleEventSpawnData | Spawn particle event data. | ||
| FParticleExistingData | Particle event data for particles that already existed at the time of the event | ||
| FParticlePerfStats | |||
| FParticlePerfStats_GPU | Stats gathered from the GPU | ||
| FParticlePerfStats_GT | Stats gathered on the game thread or game thread spawned tasks. | ||
| FParticlePerfStats_RT | Stats gathered on the render thread. | ||
| FParticlePerfStatsContext | |||
| FParticlePerfStatScope | |||
| FParticlePerfStatsListener | |||
| FParticlePerfStatsListener_CSVProfiler | Listener that hooks into the engine wide CSV Profiling systems. | ||
| FParticlePerfStatsListener_DebugRender | This listener displays stats onto a debug canvas in a viewport. | ||
| FParticlePerfStatsListener_GatherAll | Base class for listeners that gather stats on all systems in the scene. | ||
| FParticlePerfStatsListener_TimedTest | Simple stats listener that will gather stats on all systems for N frames and dump the results to a CSV and the Log. | ||
| FParticlePerfStatsManager | |||
| FParticleRandomSeedInfo | |||
| FParticleRequiredModule | |||
| FParticleSpawnSignature | Fires when a particle is spawned | ||
| FParticleSysParam | Struct used for a particular named instance parameter for this ParticleSystemComponent. | ||
| FParticleSystemLOD | Structure containing per-LOD settings that pertain to the entire UParticleSystem. | ||
| FParticleSystemReplayFrame | A single frame within this replay | ||
| FParticleSystemWorldManager | Main manager class for particle systems in the world. | ||
| FParticleSystemWorldManagerTickFunction | |||
| FPSCPool | |||
| FPSCPoolElem | |||
| FPSCTickData | All data relating to a particle system's ticking. Kept in a cache friendly package. | ||
| FSubUVBoundingGeometryBuffer | |||
| FSubUVDerivedData | |||
| FSubUVVertexResourceArray | Resource array to pass | ||
| FWorldPSCPool | |||
| SubUVAnimationCookStats | |||
| UFXSystemAsset | |||
| UFXSystemComponent | |||
| UParticleEmitter | |||
| UParticleLODLevel | |||
| UParticleModule | |||
| UParticleModuleRequired | |||
| UParticleSpriteEmitter | |||
| UParticleSystem | A ParticleSystem is a complete particle effect that contains any number of ParticleEmitters. | ||
| UParticleSystemComponent | A particle emitter. | ||
| UParticleSystemReplay | |||
| USubUVAnimation | SubUV animation asset, which caches bounding geometry for regions in the SubUVTexture with non-zero opacity. |