Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles
Inheritance Hierarchy
- FResourceArrayInterface
- FSubUVVertexResourceArray
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/SubUVAnimation.h |
| Include | #include "Particles/SubUVAnimation.h" |
Syntax
class FSubUVVertexResourceArray : public FResourceArrayInterface
Remarks
Resource array to pass
Constructors
| Type | Name | Description | |
|---|---|---|---|
FSubUVVertexResourceArray
(
void* InData, |
Overridden from FResourceArrayInterface
| Type | Name | Description | |
|---|---|---|---|
| void | Discard () |
Called on non-UMA systems after the RHI has copied the resource data, and no longer needs the CPU's copy. | |
| bool | |||
| const void * | |||
| uint32 | |||
| bool | IsStatic () |
||
| void | SetAllowCPUAccess
(
bool bInNeedsCPUAccess |
Sets whether the resource array will be accessed by CPU. |