Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
| Include | #include "Particles/ParticleSystemComponent.h" |
Syntax
struct FParticleSysParam
Remarks
Struct used for a particular named instance parameter for this ParticleSystemComponent.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< class AActor > | Actor | ||
| FColor | Color | ||
| TObjectPtr< class UMaterialInterface > | Material | ||
| FName | Name | The name of the parameter | |
| TEnumAsByte< enum EParticleSysParamType > | ParamType | The type of parameters PSPT_None - There is no data type PSPT_Scalar - Use the scalar value PSPT_ScalarRand - Select a scalar value in the range [Scalar_Low..Scalar) PSPT_Vector - Use the vector value PSPT_VectorRand - Select a vector value in the range [Vector_Low..Vector) PSPT_Color - Use the color value PSPT_Actor - Use the actor value PSPT_Material - Use the material value PSPT_VectorUnitRand - Select a random unit vector and scale along the range [Vector_Low..Vector) | |
| float | Scalar | ||
| float | Scalar_Low | ||
| FVector | Vector | ||
| FVector | Vector_Low |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| FTransform | |||
| FVector | |||
| void | |||
| void |