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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/FXBudget.h |
| Include | #include "Particles/FXBudget.h" |
Syntax
struct FFXTimeData
Remarks
Timing data for various parts of FX work. Typically holds direct timing data in ms but can occasionally hold related data like usage ratios etc.
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | GT | Total time of work that must run on the game thread. | |
| float | GTConcurrent | Total time of potentially concurrent work spawned from the game thread. | |
| float | RT | Total render thread time. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FFXTimeData () |
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FFXTimeData
(
float InGT, |