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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticlePerfStats.h |
| Include | #include "Particles/ParticlePerfStats.h" |
Syntax
struct FParticlePerfStats
Variables
| Type | Name | Description | |
|---|---|---|---|
| FParticlePerfStats_GT | GameThreadStats | Stats on GT and GT spawned concurrent work. | |
| FParticlePerfStats_GPU | GPUStats | Stats from GPU work. | |
| FParticlePerfStats_RT | RenderThreadStats | Stats on RT work. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| void | |||
| void | |||
| bool | |||
| FParticlePerfStats_GT & | Returns the current frame Game Thread stats. | ||
| bool | |||
| bool | |||
| bool | |||
| FParticlePerfStats_GPU & | GetGPUStats () |
Returns the current frame GPU stats. | |
| FParticlePerfStats_RT & | Returns the current frame Render Thread stats. | ||
| FParticlePerfStats * | |||
| FParticlePerfStats * | GetStats
(
const UFXSystemComponent* Component |
||
| FParticlePerfStats * | GetStats
(
const UFXSystemAsset* System |
||
| bool | |||
| void | |||
| void | |||
| void | |||
| void | Reset
(
bool bSyncWithRT |
||
| void | ResetGT () |
||
| void | ResetRT () |
||
| void | SetCSVStatsEnabled
(
bool bEnabled |
||
| void | SetStatsEnabled
(
bool bEnabled |
||
| bool | |||
| void | Tick () |
||
| void | TickRT () |