Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleSystemReplay
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemReplay.h |
| Include | #include "Particles/ParticleSystemReplay.h" |
Syntax
class UParticleSystemReplay : public UObject
Variables
| Type | Name | Description | |
|---|---|---|---|
| int32 | ClipIDNumber | Unique ID number for this replay clip | |
| TArray< struct FParticleSystemReplayFrame > | Frames | Ordered list of frames |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UParticleSystemReplay
(
const FObjectInitializer& ObjectInitializer |