Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleEmitter
- UParticleSpriteEmitter
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSpriteEmitter.h |
| Include | #include "Particles/ParticleSpriteEmitter.h" |
Syntax
class UParticleSpriteEmitter : public UParticleEmitter
Constructors
| Type | Name | Description | |
|---|---|---|---|
UParticleSpriteEmitter
(
const FObjectInitializer& ObjectInitializer |
Overridden from UParticleEmitter
| Type | Name | Description | |
|---|---|---|---|
| FParticleEmitterInstance * | CreateInstance
(
UParticleSystemComponent* InComponent |
||
| void | Sets up this emitter with sensible defaults so we can see some particles as soon as its created. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |