Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Particles > Location
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleModule
- UParticleModuleLocationBase
- UParticleModuleLocationPrimitiveBase
- UParticleModuleLocationPrimitiveCylinder
- UParticleModuleLocationPrimitiveCylinder_Seeded
- UParticleModuleLocationPrimitiveSphere
- UParticleModuleLocationPrimitiveSphere_Seeded
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationPrimitiveBase.h |
Include | #include "Particles/Location/ParticleModuleLocationPrimitiveBase.h" |
Syntax
class UParticleModuleLocationPrimitiveBase : public UParticleModuleLocationBase
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
uint32: 1 | Negative_X | Whether the negative X axis is valid for spawning. |
![]() |
uint32: 1 | Negative_Y | Whether the negative Y axis is valid for spawning. |
![]() |
uint32: 1 | Negative_Z | Whether the negative Zaxis is valid for spawning. |
![]() |
uint32: 1 | Positive_X | Whether the positive X axis is valid for spawning. |
![]() |
uint32: 1 | Positive_Y | Whether the positive Y axis is valid for spawning. |
![]() |
uint32: 1 | Positive_Z | Whether the positive Z axis is valid for spawning. |
![]() |
FRawDistributionVector | StartLocation | The location of the bounding primitive relative to the position of the emitter. |
![]() |
uint32: 1 | SurfaceOnly | Whether particles will only spawn on the surface of the primitive. |
![]() |
uint32: 1 | Velocity | Whether the particle should get its velocity from the position within the primitive. |
![]() |
FRawDistributionFloat | VelocityScale | The scale applied to the velocity. (Only used if 'Velocity' is checked). |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
UParticleModuleLocationPrimitiveBase
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | DetermineUnitDirection
(
FParticleEmitterInstance* Owner, |
|
![]() |
void | Initializes the default values for this property |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
![]() ![]() |
void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |