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Unreal Engine C++ API Reference > Runtime > Engine > Distributions
Inheritance Hierarchy
- FRawDistribution
- FRawDistributionVector
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Distributions/DistributionVector.h |
Include | #include "Distributions/DistributionVector.h" |
Syntax
struct FRawDistributionVector : public FRawDistribution
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< class UDistributionVector > | Distribution |
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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const FRawDistribution * | Gets a pointer to the raw distribution if you can just call FRawDistribution::GetValue3 on it, otherwise NULL | |
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void | GetOutRange
(
float& MinOut, |
Get the min and max values |
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void | GetRange
(
FVector& MinOut, |
Get the min and max values |
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FVector | GetValue
(
float F, |
Get the value at the specified F |
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bool | HasLookupTable
(
bool bInitializeIfNeeded |
|
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void | Initialize () |
Initialize a raw distribution from the original Unreal distribution |
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void | ||
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bool | IsCreated () |
Whether the distribution data has been cooked or the object itself is available |
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bool | IsUniform () |
Is this distribution a uniform type? (ie, does it have two values per entry?) |
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bool |