Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Distributions
Inheritance Hierarchy
- FRawDistribution
- FRawDistributionFloat
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Distributions/DistributionFloat.h |
Include | #include "Distributions/DistributionFloat.h" |
Syntax
struct FRawDistributionFloat : public FRawDistribution
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
TObjectPtr< class UDistributionFloat > | Distribution |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
const FRawDistribution * | Gets a pointer to the raw distribution if you can just call FRawDistribution::GetValue1 on it, otherwise NULL | |
![]() |
void | GetOutRange
(
float& MinOut, |
Get the min and max values |
![]() |
float | GetValue
(
float F, |
Get the value at the specified F |
![]() |
bool | HasLookupTable
(
bool bInitializeIfNeeded |
|
![]() |
void | Initialize () |
` Initialize a raw distribution from the original Unreal distribution |
![]() |
void | ||
![]() |
bool | IsCreated () |
Whether the distribution data has been cooked or the object itself is available |
![]() |
bool | IsUniform () |
Is this distribution a uniform type? (ie, does it have two values per entry?) |
![]() |
bool |