Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Particles > Location
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleModule
- UParticleModuleLocationBase
- UParticleModuleLocationPrimitiveBase
- UParticleModuleLocationPrimitiveSphere
- UParticleModuleLocationPrimitiveSphere_Seeded
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationPrimitiveSphere.h |
Include | #include "Particles/Location/ParticleModuleLocationPrimitiveSphere.h" |
Syntax
class UParticleModuleLocationPrimitiveSphere : public UParticleModuleLocationPrimitiveBase
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
FRawDistributionFloat | StartRadius | The radius of the sphere. Retrieved using EmitterTime. |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
UParticleModuleLocationPrimitiveSphere
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
void | Initializes the default values for this property | |
![]() |
void | SpawnEx
(
FParticleEmitterInstance* Owner, |
Extended version of spawn, allows for using a random stream for distribution value retrieval |
Overridden from UParticleModule
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | Render3DPreview
(
FParticleEmitterInstance* Owner, |
Render the modules 3D visualization helper primitive. |
![]() ![]() |
void | Spawn
(
FParticleEmitterInstance* Owner, |
Called on a particle that is freshly spawned by the emitter. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
![]() ![]() |
void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |