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Unreal Engine C++ API Reference > Runtime > Engine > Particles > Location
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleModule
- UParticleModuleLocationBase
- UParticleModuleLocationPrimitiveBase
- UParticleModuleLocationPrimitiveCylinder
- UParticleModuleLocationPrimitiveCylinder_Seeded
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationPrimitiveCylinder.h |
Include | #include "Particles/Location/ParticleModuleLocationPrimitiveCylinder.h" |
Syntax
class UParticleModuleLocationPrimitiveCylinder : public UParticleModuleLocationPrimitiveBase
Variables
Type | Name | Description | |
---|---|---|---|
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TEnumAsByte< enum CylinderHeightAxis > | HeightAxis | Determine the particle system axis that should represent the height of the cylinder. |
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uint32: 1 | RadialVelocity | If true, get the particle velocity form the radial distance inside the primitive. |
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FRawDistributionFloat | StartHeight | The height of the cylinder, centered about the location. |
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FRawDistributionFloat | StartRadius | The radius of the cylinder. |
Constructors
Type | Name | Description | |
---|---|---|---|
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UParticleModuleLocationPrimitiveCylinder
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Initializes the default values for this property | |
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void | SpawnEx
(
FParticleEmitterInstance* Owner, |
Extended version of spawn, allows for using a random stream for distribution value retrieval |
Overridden from UParticleModule
Type | Name | Description | |
---|---|---|---|
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void | Render3DPreview
(
FParticleEmitterInstance* Owner, |
Render the modules 3D visualization helper primitive. |
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void | Spawn
(
FParticleEmitterInstance* Owner, |
Called on a particle that is freshly spawned by the emitter. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
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void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |