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Unreal Engine C++ API Reference > Runtime > Engine > Particles > Beam
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleModule
- UParticleModuleBeamBase
- UParticleModuleBeamNoise
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Beam/ParticleModuleBeamNoise.h |
Include | #include "Particles/Beam/ParticleModuleBeamNoise.h" |
Syntax
class UParticleModuleBeamNoise : public UParticleModuleBeamBase
Variables
Type | Name | Description | |
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uint32: 1 | bApplyNoiseScale | If true, apply the noise scale to the beam. |
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uint32: 1 | bLowFreq_Enabled | Is low frequency noise enabled. |
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uint32: 1 | bNoiseLock | INTERNAL - Whether the noise points should be locked. |
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uint32: 1 | bNRScaleEmitterTime | If true, the NoiseRangeScale will be grabbed based on the emitter time. |
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uint32: 1 | bOscillate | Whether the noise points should be oscillate. |
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uint32: 1 | bSmooth | Whether the noise movement should be smooth or 'jerky'. |
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uint32: 1 | bTargetNoise | Whether to apply noise to the target point (or end of line in distance mode...) If true, the beam could potentially 'leave' the target... |
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uint32: 1 | bUseNoiseTangents | If true, calculate tangents at each noise point. |
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int32 | Frequency | The frequency of noise points. |
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int32 | Frequency_LowRange | If not 0, then the frequency will select a random value in the range [Frequency_LowRange..Frequency] |
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float | FrequencyDistance | The distance at which to deposit noise points. |
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float | NoiseLockRadius | Default target-point information to use if the beam method is endpoint. |
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float | NoiseLockTime | How long the noise points should be locked - 0.0 indicates forever. |
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FRawDistributionVector | NoiseRange | The noise point ranges. |
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FRawDistributionFloat | NoiseRangeScale | A scale factor that will be applied to the noise range. |
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FRawDistributionFloat | NoiseScale | The scale factor to apply to noise range. |
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FRawDistributionVector | NoiseSpeed | The speed with which to move each noise point. |
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FRawDistributionFloat | NoiseTangentStrength | The strength of noise tangents, if enabled. |
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float | NoiseTension | The tension to apply to the tessellated noise line. |
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int32 | NoiseTessellation | The amount of tessellation between noise points. |
Constructors
Type | Name | Description | |
---|---|---|---|
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UParticleModuleBeamNoise
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | GetNoiseRange
(
FVector& NoiseMin, |
|
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void | Initializes the default values for this property |
Overridden from UParticleModule
Type | Name | Description | |
---|---|---|---|
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void | SetToSensibleDefaults
(
UParticleEmitter* Owner |
For Cascade. |
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void | Spawn
(
FParticleEmitterInstance* Owner, |
Called on a particle that is freshly spawned by the emitter. |
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void | Update
(
FParticleEmitterInstance* Owner, |
Called on a particle that is being updated by its emitter. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
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void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |
Constants
Name | Description |
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MaxNoiseTessellation |