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Unreal Engine C++ API Reference > Runtime > Engine > Particles > Beam
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleModule
- UParticleModuleBeamBase
- UParticleModuleBeamModifier
- UParticleModuleBeamNoise
- UParticleModuleBeamSource
- UParticleModuleBeamTarget
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Beam/ParticleModuleBeamBase.h |
Include | #include "Particles/Beam/ParticleModuleBeamBase.h" |
Syntax
class UParticleModuleBeamBase : public UParticleModule
Constructors
Type | Name | Description | |
---|---|---|---|
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UParticleModuleBeamBase
(
const FObjectInitializer& ObjectInitializer |
Overridden from UParticleModule
Type | Name | Description | |
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bool | Return false if this emitter requires a game thread tick | |
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EModuleType | Retrieve the ModuleType of this module. |