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Unreal Engine C++ API Reference > Runtime > Engine > Particles > Beam > UParticleModuleBeamNoise
- UParticleModule::Spawn()
- UParticleModuleBeamNoise::Spawn()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Beam/ParticleModuleBeamNoise.h |
Include | #include "Particles/Beam/ParticleModuleBeamNoise.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleBeamModules.cpp |
virtual void Spawn
&40;
FParticleEmitterInstance &42; Owner,
int32 Offset,
float SpawnTime,
FBaseParticle &42; ParticleBase
&41;
Remarks
Called on a particle that is freshly spawned by the emitter.
Parameters
Name | Description |
---|---|
Owner | The FParticleEmitterInstance that spawned the particle. |
Offset | The modules offset into the data payload of the particle. |
SpawnTime | The time of the spawn. |