Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Particles > Beam > UParticleModuleBeamNoise
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Beam/ParticleModuleBeamNoise.h |
Include | #include "Particles/Beam/ParticleModuleBeamNoise.h" |
Syntax
static MaxNoiseTessellation = 500;