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Unreal Engine C++ API Reference > Runtime > Engine
Classes
Type | Name | Description | |
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ALightmassCharacterIndirectDetailVolume | LightmassCharacterIndirectDetailVolume: Defines areas where Lightmass should place more indirect lighting samples than normal. | |
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ALightmassImportanceVolume | LightmassImportanceVolume: a bounding volume outside of which Lightmass photon emissions are decreased | |
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ALightmassPortal | ||
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APrecomputedVisibilityOverrideVolume | PrecomputedVisibilityOverrideVolume: Overrides visibility for a set of actors. | |
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APrecomputedVisibilityVolume | PrecomputedVisibilityVolume: Indicates where visibility should be precomputed. | |
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AVolumetricLightmapDensityVolume | VolumetricLightmapDensityVolume. | |
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ULightmappedSurfaceCollection | Collection of surfaces in a single static lighting mapping. | |
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ULightmassPrimitiveSettingsObject | Primitive settings for Lightmass |