Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Lightmass
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ALightmassPortal
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Lightmass/LightmassPortal.h |
Include | #include "Lightmass/LightmassPortal.h" |
Syntax
class ALightmassPortal : public AActor
Constructors
Type | Name | Description | |
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ALightmassPortal
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
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ULightmassPortalComponent * | ||
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UBillboardComponent * | Returns SpriteComponent subobject |
Overridden from AActor
Type | Name | Description | |
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bool | Indicates whether this actor should participate in level bounds calculations | |
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void | PostEditMove
(
bool bFinished |
Called after an actor has been moved in the editor |