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Unreal Engine C++ API Reference > Runtime > Engine > Lightmass
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ABrush
- AVolume
- APrecomputedVisibilityOverrideVolume
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Lightmass/PrecomputedVisibilityOverrideVolume.h |
Include | #include "Lightmass/PrecomputedVisibilityOverrideVolume.h" |
Syntax
class APrecomputedVisibilityOverrideVolume : public AVolume
Remarks
PrecomputedVisibilityOverrideVolume: Overrides visibility for a set of actors.
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< TObjectPtr< class AActor > > | OverrideInvisibleActors | Array of actors that will always be considered invisible by Precomputed Visibility when viewed from inside this volume. |
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TArray< FName > | OverrideInvisibleLevels | Array of level names whose actors will always be considered invisible by Precomputed Visibility when viewed from inside this volume. |
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TArray< TObjectPtr< class AActor > > | OverrideVisibleActors | Array of actors that will always be considered visible by Precomputed Visibility when viewed from inside this volume. |
Constructors
Type | Name | Description | |
---|---|---|---|
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APrecomputedVisibilityOverrideVolume
(
const FObjectInitializer& ObjectInitializer |