Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Lightmass
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ABrush
- AVolume
- ALightmassImportanceVolume
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Lightmass/LightmassImportanceVolume.h |
Include | #include "Lightmass/LightmassImportanceVolume.h" |
Syntax
class ALightmassImportanceVolume : public AVolume
Remarks
LightmassImportanceVolume: a bounding volume outside of which Lightmass photon emissions are decreased
Constructors
Type | Name | Description | |
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ALightmassImportanceVolume
(
const FObjectInitializer& ObjectInitializer |
Overridden from AActor
Type | Name | Description | |
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void | PostEditMove
(
bool bFinished |
Called after an actor has been moved in the editor |
Overridden from UObject
Type | Name | Description | |
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |