Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Lightmass
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ABrush
- AVolume
- AVolumetricLightmapDensityVolume
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Lightmass/VolumetricLightmapDensityVolume.h |
Include | #include "Lightmass/VolumetricLightmapDensityVolume.h" |
Syntax
class AVolumetricLightmapDensityVolume : public AVolume
Remarks
Provides local control over volumetric lightmap density. Only convex shapes supported.
Variables
Type | Name | Description | |
---|---|---|---|
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FInt32Interval | AllowedMipLevelRange | The Volumetric Lightmap has 3 mipmaps, where the highest density mipmap (mip0) corresponds to VolumetricLightmapDetailCellSize. |
Constructors
Type | Name | Description | |
---|---|---|---|
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AVolumetricLightmapDensityVolume
(
const FObjectInitializer& ObjectInitializer |