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Unreal Engine C++ API Reference > Runtime > Engine > Lightmass
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ABrush
- AVolume
- APrecomputedVisibilityVolume
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Lightmass/PrecomputedVisibilityVolume.h |
Include | #include "Lightmass/PrecomputedVisibilityVolume.h" |
Syntax
class APrecomputedVisibilityVolume : public AVolume
Remarks
PrecomputedVisibilityVolume: Indicates where visibility should be precomputed.
Constructors
Type | Name | Description | |
---|---|---|---|
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APrecomputedVisibilityVolume
(
const FObjectInitializer& ObjectInitializer |