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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FLightCacheInterface
- FLandscapeComponentSceneProxy::FLandscapeLCI
- FSceneProxy::FMeshInfo
- FStaticMeshSceneProxy::FLODInfo
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include | #include "SceneManagement.h" |
Syntax
class FLightCacheInterface
Remarks
An interface to cached lighting for a specific mesh.
Variables
Type | Name | Description | |
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bool | bCanUsePrecomputedLightingParametersFromGPUScene | Load parameters from GPUScene when possible Basically this is the same as VF_SUPPORTS_PRIMITIVE_SCENE_DATA on the vertex factory, but we can't deduce automatically because we don't know about VF type until we see the actual mesh batch |
Destructors
Type | Name | Description | |
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