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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include | #include "SceneManagement.h" |
Syntax
class FShadowMapInteraction
Remarks
Information about the static shadowing information for a primitive.
Constructors
Type | Name | Description | |
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Default constructor. |
Functions
Type | Name | Description | |
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bool | GetChannelValid
(
int32 ChannelIndex |
|
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const FVector2D & | ||
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const FVector2D & | ||
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FVector4f | ||
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UShadowMapTexture2D * | GetTexture () |
|
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EShadowMapInteractionType | GetType () |
Accessors. |
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const ULightMapVirtualTexture2D * | ||
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FShadowMapInteraction | GlobalVolume () |
|
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FShadowMapInteraction | InitVirtualTexture
(
ULightMapVirtualTexture2D* InTexture, |
|
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FShadowMapInteraction | None () |
Factory functions. |
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FShadowMapInteraction | Texture
(
UShadowMapTexture2D* InTexture, |