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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/LightMap.h |
Include | #include "LightMap.h" |
Syntax
class FLightMap : private FDeferredCleanupInterface
Remarks
The abstract base class of 1D and 2D light-maps.
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bAllowHighQualityLightMaps | Indicates whether the lightmap is being used for directional or simple lighting. |
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TArray< FGuid > | LightGuids | The GUIDs of lights which this light-map stores. |
Constructors
Type | Name | Description | |
---|---|---|---|
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FLightMap () |
Default constructor. |
Destructors
Type | Name | Description | |
---|---|---|---|
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~FLightMap () |
Destructor. |
Functions
Type | Name | Description | |
---|---|---|---|
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void | AddRef () |
Reference counting. |
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void | AddReferencedObjects
(
FReferenceCollector& Collector |
|
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bool | ||
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void | Cleanup () |
Called when the light-map is no longer referenced. Should release the lightmap's resources. |
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bool | ContainsLight
(
const FGuid& LightGuid |
Checks if a light is stored in this light-map. |
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FLightMapInteraction | GetInteraction
(
ERHIFeatureLevel::Type InFeatureLevel |
|
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FLightMap2D * | Runtime type casting. | |
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const FLightMap2D * | ||
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FShadowMapInteraction | GetShadowInteraction
(
ERHIFeatureLevel::Type InFeatureLevel |
|
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void | Release () |
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void |