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Unreal Engine C++ API Reference > Runtime > Engine > FLightCacheInterface
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include | #include "SceneManagement.h" |
Source | /Engine/Source/Runtime/Engine/Private/SceneManagement.cpp |
void CreatePrecomputedLightingUniformBuffer_RenderingThread
&40;
ERHIFeatureLevel::Type FeatureLevel
&41;