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Unreal Engine C++ API Reference > Runtime > Engine > FLightCacheInterface
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include | #include "SceneManagement.h" |
Source | /Engine/Source/Runtime/Engine/Private/SceneManagement.cpp |
ELightInteractionType GetStaticInteraction
&40;
const FLightSceneProxy &42; LightSceneProxy,
const TArray< FGuid > & IrrelevantLights
&41; const
Remarks
Helper function to implement GetInteraction(), call after checking for this: if(LightSceneProxy->HasStaticShadowing())
Parameters
Name | Description |
---|---|
LightSceneProxy | same as in GetInteraction(), must not be 0 |