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Unreal Engine C++ API Reference > Runtime > Engine > FStaticMeshSceneProxy
Inheritance Hierarchy
- FLightCacheInterface
- FStaticMeshSceneProxy::FLODInfo
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/StaticMeshSceneProxy.h |
Include | #include "StaticMeshSceneProxy.h" |
Syntax
class FLODInfo : public FLightCacheInterface
Remarks
Information used by the proxy about a single LOD of the mesh.
Variables
Type | Name | Description | |
---|---|---|---|
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FColorVertexBuffer * | OverrideColorVertexBuffer | Vertex color data for this LOD (or NULL when not overridden), FStaticMeshComponentLODInfo handle the release of the memory |
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TUniformBufferRef< FLocalVertexFactoryUniformShaderParameters > | OverrideColorVFUniformBuffer | |
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const FRawStaticIndexBuffer * | PreCulledIndexBuffer | |
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TArray< FSectionInfo, TInlineAllocator< 1 > > | Sections | Per-section information. |
Constructors
Type | Name | Description | |
---|---|---|---|
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FLODInfo
(
const UStaticMeshComponent* InComponent, |
Initialization constructor. |
Functions
Type | Name | Description | |
---|---|---|---|
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FLightInteraction | GetInteraction
(
const FLightSceneProxy* LightSceneProxy |
|
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bool |
Classes
Type | Name | Description | |
---|---|---|---|
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FSectionInfo | Information about an element of a LOD. |