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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FDeferredCleanupInterface
- FShadowMap
- FShadowMap2D
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ShadowMap.h |
Include | #include "ShadowMap.h" |
Syntax
class FShadowMap : private FDeferredCleanupInterface
Remarks
The abstract base class of 1D and 2D shadow-maps.
Variables
Constructors
Type | Name | Description | |
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FShadowMap () |
Default constructor. | |
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FShadowMap
(
TArray< FGuid > InLightGuids |
Destructors
Type | Name | Description | |
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~FShadowMap () |
Destructor. |
Functions
Type | Name | Description | |
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void | AddRef () |
Reference counting. |
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void | AddReferencedObjects
(
FReferenceCollector& Collector |
|
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void | Cleanup () |
Called when the light-map is no longer referenced. Should release the lightmap's resources. |
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bool | ContainsLight
(
const FGuid& LightGuid |
Checks if a light is stored in this shadow-map. |
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FShadowMapInteraction | ||
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FShadowMap2D * | Runtime type casting. | |
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const FShadowMap2D * | ||
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void | Release () |
|
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void |