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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FExpressionInput
- FMaterialAttributesInput
- FMaterialInput
- FColorMaterialInput
- FScalarMaterialInput
- FShadingModelMaterialInput
- FStrataMaterialInput
- FVector2MaterialInput
- FVectorMaterialInput
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialExpressionIO.h |
Include | #include "MaterialExpressionIO.h" |
Syntax
struct FExpressionInput
Remarks
Variables
Type | Name | Description | |
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UMaterialExpression * | Expression | Material expression that this input is connected to, or NULL if not connected. |
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FName | InputName | Optional name of the input. |
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int32 | Mask | |
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int32 | MaskA | |
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int32 | MaskB | |
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int32 | MaskG | |
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int32 | MaskR | |
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int32 | OutputIndex | Index into Expression's outputs array that this input is connected to. |
Constructors
Type | Name | Description | |
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