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Unreal Engine C++ API Reference > Runtime > Engine > FExpressionInput
Syntax
FName InputName
Remarks
Optional name of the input. Note that this is the only member which is not derived from the output currently connected.
Optional name of the input.
Unreal Engine C++ API Reference > Runtime > Engine > FExpressionInput
FName InputName
Optional name of the input. Note that this is the only member which is not derived from the output currently connected.
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